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Mario kart vs diddy kong racing
Mario kart vs diddy kong racing













This greater variety of items is also a huge strength of MK, with so many possibilities every time you smash and item crate, it makes the slot machine-like rolling of weapons far more engaging. The execution of them can require less skill, as previously mentioned with the red shells, or using a Bullet Bill to rocket up a few places in the race. All of this makes the use of items in CTR far more intense, if a bomb hits your opponent (or is detonated manually), if you can launch an inescapable missile, that’s all on you.Ĭonversely, the items in MK have a sense that they truly do belong in the universe of Mario. This means that in MK the red shell can just be fired off and guaranteed to land, whereas the missiles must be held and used more strategically. These missiles are locked on to exactly where the racer ahead currently is and will not traverse the track in the same way a red shell will. This leads to far more skill-based races in CTR, but in MK as well-placed Bullet Bill can swing the entire match.Įven the missiles in CTR have more need for skill attached to them compared to their red shell counterpart in MK. Mario has continued to grow its arsenal whereas Crash has stuck with the basics. The items in CTR are far more limited in scope, not only of functionality but also artistic design. I suppose this harsher, less friendly course design makes it all the more satisfying when you truly nail a lap, but all the more frustrating when you screw up on lap 3 of a flawless time trial. I think some frustrations could have been reduced for being more lenient and the excitement coming from how well you can drift through these bends, catching the right racing lines and other driving terminology I will pretend to understand. This means that the thrill comes from being able to drift around these tracks unscathed, believe me, there are thrills to be had here. Whilst the tracks in CTR are functional, the aged design of these really show when stacked up against MK, sometimes the corners just feel needlessly difficult. They do all have the traditional Crash aesthetic, the industrial locales are all dank and grimey, with natural tracks remaining bright and colourful. Also a circle.Ĭrash on the other hand has far less locales to draw from, this spin-off is focused around 3 mainline games for the most-part, giving less variation and the inclusion of some not so memorable tracks like Coco Park. Freaks.Īlthough, I’m not sure whether it is a complement that my favourite track in the game is Baby Park. Alongside this, they are all themed to fit within the Mario universe, giving this kart racer bucket loads of inspirations and references to cram these tracks with, providing personality and a visual treat for those who can both race and watch the environment. There are tons of little details which draw your eye to where you need to go next, sweeping bends and hair pins are displayed in a way so you can see them from even a few turns earlier. Not so nuts that it isn’t unclear where you are going mind, that is a huge triumph of those track designers. Mario is fun and whimsical with its tracks, they have loops, jumps, flying sections, big monsters, it’s nuts. You are going to spend most of your time drifting and boosting your way around these, so they better be good, right? The first thing to touch on between the two games is the tracks. The basis of this comparison lies in a few main categories Track design, item design, single player experience and multiplayer experience.įor a quick view by numbers, Check out the stats below: Comparing these games has really opened my eyes up to the flaws in CTR, but also really highlighted the strengths of each game and how they accomplish exactly what they set out to do. For this comparison I will be using Crash Team Racing: Nitro Fuelled and Mario Kart 8 Deluxe. This has changed, believe me, this could not be further from the truth right now.Īnyway, I wanted to compare the two titles and express from a critical point of view, why I think I liked CTR so much.

#Mario kart vs diddy kong racing ps2

I’ve always loved Crash Bandicoot, with my PS1 and PS2 being passed down from my older brother, I was always more aware of Sony titles than the likes of Mario and Zelda. I preferred Crash Team Racing to all Mario Kart games in the past, and that is admittedly mainly due to nostalgia. Firstly, I want to get this out of the way.













Mario kart vs diddy kong racing